Topics include programming fundamentals such as data types, Boolean algebra and conditionals, as well as game object scripting for rigid bodies, colliders, basic vector functions, scaling, rotation, translation, timers, spawning, and capturing game input from keyboard and mouse.
Game mechanics such as building your own 3D world can moving game objects through built in transforms to control rotation, translation and scale. Introduce players and enemies into your scene with basic AI pathfinding scripts. Add health and damage, pickups, animation, and a user interface.
Basics and beyond for people with limited knowledge of computers. Use google docs to create papers, spreadsheets and presentations and export your work to Microsoft products. Various topics of interest will be covered (8 weeks)